Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| EK1 | Aggressive Defender | Objective | Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token. | 1 |
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| EK2 | All In | Objective | Score this in an end phase if there are no tempered friendly fighters in friendly territory and any tempered friendly fighters are in neutral and/or enemy territory. | 1 | - |
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| EK3 | Behind Enemy Lines | Objective | Score this immediately after an opponent's Action step if a tempered friendly fighter holds a feature token in enemy territory. | 1 | - |
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| EK4 | Calm Before the Storm | Objective | Score this in an end phase if there are any damaged fighters and those fighters are not adjacent. | 2 |
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| EK5 | Double Team | Objective | Score this immediately after a friendly fighter's successful Attack if the target was Flanked by a friendly fighter. | 1 | - |
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| EK6 | Immovable | Objective | Score this immediately after an opponent's Action step if a friendly fighter was the target of an Attack in that Action step while they were tempered and the target was not slain. | 1 | - |
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| EK7 | Power in Numbers | Objective | Score this immediately after an Action step if 3 or more tempered fighters with no Move tokens are adjacent. If you are the underdog (<img src="/img/underdog.png">) score this if 2 or more tempered fighters with no Move tokens are adjacent instead. | 1 |
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| EK8 | Risky Position | Objective | Score this in an end phase if a tempered friendly fighter is in enemy territory. | 1 | - |
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| EK9 | Sneak Into Position | Objective | Score this immediately after an opponent's Action step if 2 or more tempered friendly fighters are adjacent to the same enemy fighter. | 1 | - |
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| EK10 | Trial of the Tempered | Objective | Score this in an end phase if each fighter is tempered. | 3 | - |
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| EK11 | Two-pronged Assault | Objective | Score this in an end phase if 2 or more tempered friendly fighters are in enemy territory. | 1 | - |
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| EK12 | Usurper | Objective | Score this in an end phase if an enemy leader (<img src="/img/leader.png">) was slain by a tempered friendly fighter this battle round. | 2 | - |
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| EK13 | Death Throes | Ploy | Pick a tempered friendly fighter. In the next Action step, Attacks that target this fighter have -2 Attack dice. | - |
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| EK14 | Fake Out! | Ploy | Pick an enemy fighter with a Health characteristic of 3 or more that is adjacent to a tempered friendly fighter, and then roll an Attack dice. If the roll contains any <img src='img/hammer.png'> or <img src='img/sword.png'>, inflict 1 damage on that fighter, and then give that fighter a stagger token. If you are the underdog (<img src='img/underdog.png'>), the roll can also contain <img src='img/critical-hit.png'>. | - |
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| EK15 | Final Stand | Ploy | In the next Action step, tempered friendly fighters cannot be pushed. | - |
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| EK16 | Opportunity Strikes | Ploy | Play this immediately after you pick a weapon as part of an Attack for a tempered friendly fighter. That weapon had +1 Attack dice for that Attack. | - |
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| EK17 | Power from Death | Ploy | Play this immediately after a friendly fighter with a bounty of 1 or more is slain by an enemy fighter, if that fighter was tempered before inflicting the damage that would slay them. Draw up to 3 Power cards. | - |
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| EK18 | Running Riot | Ploy | Play this immediately after a tempered friendly fighter's successful Attack. Pick another friendly fighter. That fighter is tempered. | - |
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| EK19 | Sidestep | Ploy | Pick a friendly fighter. Push that fighter 1 hex. | - |
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| EK20 | Spiteful Traps | Ploy | Pick an enemy fighter with a Health characteristic of 3 or more within 2 hexes of your leader (<img src="/img/leader.png">). Give that fighter a Move token. | - |
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| EK21 | Synchronised Effort | Ploy | Pick 2 tempered friendly fighters within 4 hexes of each other. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - |
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| EK22 | The Uprising! | Ploy | All friendly fighters are tempered in the next Action step. | - |
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| EK23 | Dark Horse | Upgrade | This fighter is tempered. | 1 | - |
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| EK24 | Deadly Aim | Upgrade | This fighter's weapons have Ensnare (<img src="img/ensnare.png">). | 1 | - |
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| EK25 | Fuelled by Pain | Upgrade | <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png''>1 <img src='img/inv-hammer.png'>X <img src='img/inv-damage.png'>2 <img src='img/critical-hit-inv.png'><img src='img/ensnare-inv.png'></p><br>X is equal to the number of damage tokens this fighter has. | 1 | - |
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| EK26 | Great Fortitude | Upgrade | This fighter has +1 Health. | 2 | - |
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| EK27 | Impervious | Upgrade | While this fighter is tempered, Save rolls for this fighter cannot be affected by Cleave (<img src="img/cleave.png">) and Ensnare (<img src="img/ensnare.png">). | 1 | - |
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| EK28 | Lash Out | Upgrade | <b>Thrash:</b> Immediately after this fighter is slain, before removing them from the battlefield, roll a number of Save dice equal to the battle round. For each <img src='img/shield.png'>, give an enemy fighter within 2 hexes of this fighter a Move token. | 1 | - |
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| EK29 | Mobbed! | Upgrade | When this fighter Attacks, if the target is within 3 hexes of any other friendly fighters, the target is Flanked and Surrounded for that Attack. | 2 | - |
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| EK30 | Parting Shot | Upgrade | <b>Pyrrhic Strike:</b> Immediately after this fighter is slain by an enemy fighter, before removing them from the battlefield, pick an enemy fighter within 2 hexes of them. Give that fighter a stagger token. If this fighter was tempered before inflicting the damage that would slay them, inflict 1 damage on that fighter. | 1 | - |
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| EK31 | Pesky Nuisance | Upgrade | Enemy fighters adjacent to this fighter must target this fighter with any Attacks. | 2 | - |
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| EK32 | Sharpened Points | Upgrade | This fighter's weapons have Cleave (<img src="img/cleave.png">). | 1 | - |
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