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Карты

ID Название Тип Описание ПО FAQ Набор
ES1 Sally Forth Objective Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens hold a treasure token in enemy territory. 1 - Emberstone Sentinels
ES2 Stand Firm Objective Score this immediately after your opponent's Action step if a friendly fighter with any Stagger tokens holds a treasure token in enemy territory. 1 - Emberstone Sentinels
ES3 Step by Step Objective Score this immediately after your opponent's Action step if a friendly fighter with any Move tokens holds a treasure token in enemy territory. If you are the underdog (<img src="/img/underdog.png">), that friendly fighter can have any Charge tokens instead. 1 - Emberstone Sentinels
ES4 Unassailable Objective Score this immediately after an enemy fighter's Attack if a friendly fighter holding a treasure token was the target of that Attack. 1 ? Emberstone Sentinels
ES5 Aggressive Defender Objective Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token. 1 ? Emberstone Sentinels
ES6 Careful Advance Objective Score this immediately after a friendly fighter Moves if 2 or more friendly fighters that have Move tokens are in enemy territory. 1 - Emberstone Sentinels
ES7 Hold Treasure Token 1 or 2 Objective Score this in an end phase if a friendly fighter holds treasure token 1 or 2. 1 - Emberstone Sentinels
ES8 Hold Treasure Token 3 or 4 Objective Score this in an end phase if a friendly fighter holds treasure token 3 or 4. 1 - Emberstone Sentinels
ES9 Hold Treasure Token 5 Objective Score this in an end phase if a friendly fighter holds treasure token 5. 1 - Emberstone Sentinels
ES10 Slow Advance Objective Score this in an end phase if your warband holds any treasure tokens in both neutral territory and enemy territory. 2 - Emberstone Sentinels
ES11 Iron Grasp Objective Score this in an end phase if your warband holds all of the treasure tokens in a friendly and/or enemy territory. 2 - Emberstone Sentinels
ES12 Supremacy Objective Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 3 or more hold treasure tokens. 3 - Emberstone Sentinels
ES13 Switch Things Up Ploy Pick 2 treasure tokens. Swap the positions of those treasure tokens. - Emberstone Sentinels
ES14 Sidestep Ploy Pick a friendly fighter. Push that fighter 1 hex. - Emberstone Sentinels
ES15 The Extra Mile Ploy Play this immediately after a friendly fighter Moves. Push that fighter 1 hex. That push must end on a feature token. - Emberstone Sentinels
ES16 Settle In Ploy Pick a friendly fighter on a feature token. Give that fighter a Guard token. - Emberstone Sentinels
ES17 Healing Potion Ploy Pick a friendly fighter. Heal that fighter. If you are the<b>underdog</b>, you can roll a Save dice. On a <img src='img/shield.png'> or <img src='img/critical-hit.png'>, heal that fighter again. - Emberstone Sentinels
ES18 Hidden Paths Ploy Pick a friendly fighter in an edge hex. Remove that fighter from the battlefield, and then place that fighter in a different empty edge hex. Then, give that fighter a Move token, unless you are the underdog (<img src="/img/underdog.png">). - Emberstone Sentinels
ES19 Confusion Ploy Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. - Emberstone Sentinels
ES20 Hold the Line! Ploy Fighters cannot be driven back. This effect persists until the end of the next Action step. - Emberstone Sentinels
ES21 Shoulder Throw Ploy Play this immediately after a friendly fighter's successful Attack if the target is adjacent. Remove the target from the battlefield, and then place them in a different empty hex adjacent to the attacker. - Emberstone Sentinels
ES22 By the Numbers Ploy Draw a number of Power cards equal to the number of treasure tokens held by your warband. - Emberstone Sentinels
ES23 Stubborn to the End Upgrade If this fighter is the target of an Attack, the attacker cannot use Overrun. 1 - Emberstone Sentinels
ES24 Inviolate Upgrade This fighter cannot be Flanked or Surrounded while they hold a treasure token. 1 - Emberstone Sentinels
ES25 Great Speed Upgrade This fighter has +1 Move. 0 - Emberstone Sentinels
ES26 Sharp Reflexes Upgrade This fighter has +1 Save, to a maximum of 2. 2 - Emberstone Sentinels
ES27 Brute Momentum Upgrade This fighter cannot be driven back while they have any Charge tokens. 1 - Emberstone Sentinels
ES28 Agile Upgrade <b>Deft:</b> After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll. 2 - Emberstone Sentinels
ES29 Duellist Upgrade <b>Footwork:</b> Immediately after this fighter has Attacked, you can push this fighter 1 hex. 1 - Emberstone Sentinels
ES30 Great Fortitude Upgrade This fighter has +1 Health. 2 - Emberstone Sentinels
ES31 Keen Eye Upgrade This fighter's melee weapons have +1 Attack dice. 2 - Emberstone Sentinels
ES32 Great Strength Upgrade This fighter's melee weapons have Grievous (<img src="/img/grievous.png">). 2 - Emberstone Sentinels