Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| HG1 | Back Off! | Objective | Score this immediately after a friendly fighter's Attack if the target was pushed into a different territory. | 1 | - |
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| HG2 | Bloodscent | Objective | Score this in an end phase if any enemy fighters in friendly territory have 2 or more damage tokens and/or are vulnerable. If you are the underdog (<img src="/img/underdog.png">), those enemy fighters can be in enemy territory instead. | 1 | - |
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| HG3 | Hands Off! | Objective | Score this immediately after a friendly fighter's Attack if the target was on a feature token and was driven back. | 1 | - |
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| HG4 | Home Advantage | Objective | Score this immediately after an enemy fighter's failed Attack if the target was a friendly fighter in friendly territory. | 1 | - |
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| HG5 | Lead by Example | Objective | Score this in an end phase if your leader (<img src="/img/leader.png">) is in friendly territory and Attacked 2 or more times this battle round. | 2 | - |
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| HG6 | No Business Here | Objective | Score this immediately after a friendly fighter's Attack if the target was in friendly territory and was Flanked and/or Surrounded. | 1 | - |
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| HG7 | No Trespassers | Objective | Score this immediately after a friendly fighter's Attack if the target was in friendly territory and was slain. | 1 | - |
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| HG8 | Pinned! | Objective | Score this in an end phase if an enemy fighter was driven back into an edge hex in friendly territory this battle round. | 3 | - |
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| HG9 | Ready or Not | Objective | Score this in an end phase if 2 or more enemy fighters are in friendly territory and each enemy fighter is damaged and/or adjacent to any friendly fighters. | 2 | - |
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| HG10 | Spoiling for a Fight | Objective | Score this in an end phase if your leader (<img src="/img/leader.png">) is in friendly territory and is within 2 hexes of 2 or more other fighters from 2 or more warbands. | 1 | - |
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| HG11 | This is Our Turf! | Objective | Score this in an end phase if there are more friendly fighters with Move and/or Charge tokens in friendly territory than there are enemy fighters with Move and/or Charge tokens in friendly territory. | 1 | - |
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| HG12 | Usurped | Objective | Score this immediately after a friendly fighter's Attack if the attacker is on a feature token that the target was on when you picked them to be the target of that Attack. | 1 | - |
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| HG13 | Audacious Denial | Ploy | If your leader (<img src="/img/leader.png">) is in friendly territory, pick an enemy fighter adjacent to them in friendly territory. Your leader (<img src="/img/leader.png">) immediately Attacks that fighter with 1 or their melee weapons that has a Damage characteristic of 1. | - |
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| HG14 | Deny Invaders | Ploy | In the next turn, friendly fighters' weapons have +1 Attack dice while they are in friendly territory. | - |
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| HG15 | Hidden Snares | Ploy | Pick an enemy fighter in friendly territory and within 1 hex of a feature token. If you are the underdog (<img src="/img/underdog.png">), you can pick an enemy fighter in enemy territory and within 1 hex of a feature token instead. That fighter's weapons have -1 Attack dice in the next turn. | - |
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| HG16 | Keep Them at Bay | Ploy | In the next turn, friendly fighters' melee weapons have +1 Range, to a maximum of 2, for Attacks that target enemy fighters in friendly territory. | - |
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| HG17 | Mind Your Step | Ploy | Pick an enemy fighter in friendly territory. Push that fighter up to 2 hexes. That push must end in neutral or enemy territory. | - |
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| HG18 | Mystical Misdirection | Ploy | Pick 2 treasure tokens in friendly territory. Swap the positions of those treasure tokens. | - |
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| HG19 | Paths Unknown | Ploy | Pick a friendly fighter in friendly territory. If you are the underdog (<img src="/img/underdog.png">), you can pick a friendly fighter in enemy territory instead. In the next turn, that fighter cannot be picked to be the target of an Attack. | - |
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| HG20 | Poor Footing | Ploy | Pick an enemy fighter in friendly territory and within 1 hex of a feature token. Give that fighter a Move token. | - |
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| HG21 | Secrets of the Realm | Ploy | Give each enemy fighter in friendly territory that is adjacent to a friendly fighter and/or feature token a Stagger token. | - |
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| HG22 | Sidestep | Ploy | Pick a friendly fighter. Push that fighter 1 hex. | - |
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| HG23 | Balance of Ghyran | Upgrade | <b>Equilibrium:</b> Immediately after an enemy fighter's successful Attack, if this fighter was the target of that Attack and the attacker is within 3 hexes of them, roll 3 Attack dice. If the roll contains any <img src="img/sword.png">, inflice 1 damage on the attacker. | 1 | - |
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| HG24 | Blocked! | Upgrade | <b>Hinder:</b> The first time each enemy fighter enters a hex adjacent to this fighter as part of a Move, roll an Attack dice. On a <img src="img/hammer.png"> or <img src="img/critical-hit.png"> success, that fighter must end that Move in that hex. | 1 | - |
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| HG25 | Bounty of Ghyran | Upgrade | This fighter is Inspired while they are in friendly territory. Immediately after your next Action step, Uninspire this fighter and discard this card. | 1 | - |
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| HG26 | Crippling Blow | Upgrade | <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>2 <img src='img/inv-sword.png'>3 <img src='img/inv-damage.png'>1</p> If the target is in friendly territory, give that fighter a Move token. | 2 | - |
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| HG27 | Goading Defender | Upgrade | This fighter has +1 Save while they are in friendly territory. Discard this card if this fighter is picked to be the target of a Ploy or is damaged. | 2 | - |
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| HG28 | Great Speed | Upgrade | This fighter has +1 Move. | 0 | - |
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| HG29 | Hidden Aid | Upgrade | Enemy fighters adjacent to this fighter are Flanked. | 1 | - |
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| HG30 | Hidden Traps | Upgrade | <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>1 <img src='img/inv-hammer.png'>3 <img src='img/inv-damage.png'>1</p> This weapon has Grievous (<img src="/img/grievous.png">) if the target is within 1 hex of a feature token in friendly territory. | 1 | - |
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| HG31 | Killing Blow | Upgrade | This fighter's melee weapons have Grievous if the target is damaged. | 1 | - |
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| HG32 | True Grit | Upgrade | This Upgrade can only be given to your leader (<img src="/img/leader.png">). Rolls of <img src="/img/shield.png"> and <img src="/img/dodge.png"> count as successes in Save rolls for friendly fighters adjacent to this fighter. | 2 | - |
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