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Карты

ID Название Тип Описание ПО FAQ Набор
HG1 Back Off! Objective Score this immediately after a friendly fighter's Attack if the target was pushed into a different territory. 1 - Hunting Grounds
HG2 Bloodscent Objective Score this in an end phase if any enemy fighters in friendly territory have 2 or more damage tokens and/or are vulnerable. If you are the underdog (<img src="/img/underdog.png">), those enemy fighters can be in enemy territory instead. 1 - Hunting Grounds
HG3 Hands Off! Objective Score this immediately after a friendly fighter's Attack if the target was on a feature token and was driven back. 1 - Hunting Grounds
HG4 Home Advantage Objective Score this immediately after an enemy fighter's failed Attack if the target was a friendly fighter in friendly territory. 1 - Hunting Grounds
HG5 Lead by Example Objective Score this in an end phase if your leader (<img src="/img/leader.png">) is in friendly territory and Attacked 2 or more times this battle round. 2 - Hunting Grounds
HG6 No Business Here Objective Score this immediately after a friendly fighter's Attack if the target was in friendly territory and was Flanked and/or Surrounded. 1 - Hunting Grounds
HG7 No Trespassers Objective Score this immediately after a friendly fighter's Attack if the target was in friendly territory and was slain. 1 - Hunting Grounds
HG8 Pinned! Objective Score this in an end phase if an enemy fighter was driven back into an edge hex in friendly territory this battle round. 3 - Hunting Grounds
HG9 Ready or Not Objective Score this in an end phase if 2 or more enemy fighters are in friendly territory and each enemy fighter is damaged and/or adjacent to any friendly fighters. 2 - Hunting Grounds
HG10 Spoiling for a Fight Objective Score this in an end phase if your leader (<img src="/img/leader.png">) is in friendly territory and is within 2 hexes of 2 or more other fighters from 2 or more warbands. 1 - Hunting Grounds
HG11 This is Our Turf! Objective Score this in an end phase if there are more friendly fighters with Move and/or Charge tokens in friendly territory than there are enemy fighters with Move and/or Charge tokens in friendly territory. 1 - Hunting Grounds
HG12 Usurped Objective Score this immediately after a friendly fighter's Attack if the attacker is on a feature token that the target was on when you picked them to be the target of that Attack. 1 - Hunting Grounds
HG13 Audacious Denial Ploy If your leader (<img src="/img/leader.png">) is in friendly territory, pick an enemy fighter adjacent to them in friendly territory. Your leader (<img src="/img/leader.png">) immediately Attacks that fighter with 1 or their melee weapons that has a Damage characteristic of 1. - Hunting Grounds
HG14 Deny Invaders Ploy In the next turn, friendly fighters' weapons have +1 Attack dice while they are in friendly territory. - Hunting Grounds
HG15 Hidden Snares Ploy Pick an enemy fighter in friendly territory and within 1 hex of a feature token. If you are the underdog (<img src="/img/underdog.png">), you can pick an enemy fighter in enemy territory and within 1 hex of a feature token instead. That fighter's weapons have -1 Attack dice in the next turn. - Hunting Grounds
HG16 Keep Them at Bay Ploy In the next turn, friendly fighters' melee weapons have +1 Range, to a maximum of 2, for Attacks that target enemy fighters in friendly territory. - Hunting Grounds
HG17 Mind Your Step Ploy Pick an enemy fighter in friendly territory. Push that fighter up to 2 hexes. That push must end in neutral or enemy territory. - Hunting Grounds
HG18 Mystical Misdirection Ploy Pick 2 treasure tokens in friendly territory. Swap the positions of those treasure tokens. - Hunting Grounds
HG19 Paths Unknown Ploy Pick a friendly fighter in friendly territory. If you are the underdog (<img src="/img/underdog.png">), you can pick a friendly fighter in enemy territory instead. In the next turn, that fighter cannot be picked to be the target of an Attack. - Hunting Grounds
HG20 Poor Footing Ploy Pick an enemy fighter in friendly territory and within 1 hex of a feature token. Give that fighter a Move token. - Hunting Grounds
HG21 Secrets of the Realm Ploy Give each enemy fighter in friendly territory that is adjacent to a friendly fighter and/or feature token a Stagger token. - Hunting Grounds
HG22 Sidestep Ploy Pick a friendly fighter. Push that fighter 1 hex. - Hunting Grounds
HG23 Balance of Ghyran Upgrade <b>Equilibrium:</b> Immediately after an enemy fighter's successful Attack, if this fighter was the target of that Attack and the attacker is within 3 hexes of them, roll 3 Attack dice. If the roll contains any <img src="img/sword.png">, inflice 1 damage on the attacker. 1 - Hunting Grounds
HG24 Blocked! Upgrade <b>Hinder:</b> The first time each enemy fighter enters a hex adjacent to this fighter as part of a Move, roll an Attack dice. On a <img src="img/hammer.png"> or <img src="img/critical-hit.png"> success, that fighter must end that Move in that hex. 1 - Hunting Grounds
HG25 Bounty of Ghyran Upgrade This fighter is Inspired while they are in friendly territory. Immediately after your next Action step, Uninspire this fighter and discard this card. 1 - Hunting Grounds
HG26 Crippling Blow Upgrade <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>2 <img src='img/inv-sword.png'>3 <img src='img/inv-damage.png'>1</p> If the target is in friendly territory, give that fighter a Move token. 2 - Hunting Grounds
HG27 Goading Defender Upgrade This fighter has +1 Save while they are in friendly territory. Discard this card if this fighter is picked to be the target of a Ploy or is damaged. 2 - Hunting Grounds
HG28 Great Speed Upgrade This fighter has +1 Move. 0 - Hunting Grounds
HG29 Hidden Aid Upgrade Enemy fighters adjacent to this fighter are Flanked. 1 - Hunting Grounds
HG30 Hidden Traps Upgrade <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>1 <img src='img/inv-hammer.png'>3 <img src='img/inv-damage.png'>1</p> This weapon has Grievous (<img src="/img/grievous.png">) if the target is within 1 hex of a feature token in friendly territory. 1 - Hunting Grounds
HG31 Killing Blow Upgrade This fighter's melee weapons have Grievous if the target is damaged. 1 - Hunting Grounds
HG32 True Grit Upgrade This Upgrade can only be given to your leader (<img src="/img/leader.png">). Rolls of <img src="/img/shield.png"> and <img src="/img/dodge.png"> count as successes in Save rolls for friendly fighters adjacent to this fighter. 2 - Hunting Grounds