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Карты

ID Название Тип Описание ПО FAQ Набор
RF1 Aim for the Top Objective Score this in an end phase if the total Bounty characteristic of slain and/or damaged enemy fighters is 4 or more. 1 - Reckless Fury
RF2 Arena Mortis Objective Score this in an end phase if all fighters in the same territory have Charge tokens and their total Bounty characteristic is 4 or more. 2 - Reckless Fury
RF3 Best Foot Forward Objective Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory. 1 - Reckless Fury
RF4 Bloodbathed Rampager Objective Score this in an end phase if a friendly fighter has 2 or more Charge tokens. 1 - Reckless Fury
RF5 Bloody Momentum Objective Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 4 or more have Charge tokens and are in enemy territory. 2 - Reckless Fury
RF6 Frenzied Rush Objective Score this immediately after an Action step if friendly fighters with a total Bounty characteristic of 3 or more have Charge tokens and are in enemy territory. 1 - Reckless Fury
RF7 Living Bludgeon Objective Score this immediately after an Action step if a friendly fighter has a Guard token and a Charge token and is not in friendly territory. 1 - Reckless Fury
RF8 Red Aftermath Objective Score this in an end phase if the total Bounty characteristic of slain enemy fighters is 2 or more. 1 - Reckless Fury
RF9 Sally Forth Objective Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens holds a treasure token in enemy territory. 1 - Reckless Fury
RF10 Savage Sprinter Objective Score this immediately after an Action step if a friendly fighter in enemy territory has 2 or more Move tokens. 1 - Reckless Fury
RF11 Unrelenting Massacre Objective Score this in an end phase if all fighters have Charge tokens. 3 - Reckless Fury
RF12 Vicious Brawl Objective Score this immediately after an Action step if there are 3 or more fighters with Charge tokens adjacent to each other. If you are the underdog (<img src="/img/underdog.png">), there can be 2 or more fighters instead. 1 ? Reckless Fury
RF13 Braced Ploy Pick a friendly fighter. Give that fighter a Charge token. - Reckless Fury
RF14 Catch Weapon Ploy Play this immediately after a fighter's successful Attack. Give that fighter a Charge token. - Reckless Fury
RF15 Diving In Ploy Pick a friendly fighter. Push that fighter up to 2 hexes. That push must end adjacent to any fighters with Charge tokens. - Reckless Fury
RF16 Get It Done Ploy Pick 2 friendly fighters. Remove a Charge token from 1 of those fighters and then give the other fighter a Charge token. - Reckless Fury
RF17 Lost Legacy Ploy Play this immediately after you discard a slain friendly fighter's Upgrades. Pick 1 of those Upgrades, put it in your hand then draw 1 Power card. - Reckless Fury
RF18 Outburst Ploy Pick a friendly fighter with any Charge tokens. Roll an Attack dice for each enemy fighter adjacent to them. If you are the underdog (<img src="/img/underdog.png">), roll a number of dice equal to the battle round number instead. If the roll contains any <img src='img/hammer.png'>, inflict 1 damage on that fighter. - Reckless Fury
RF19 Over to You Ploy Play this immediately before removing a slain friendly fighter's tokens if that fighter was slain by an attacker and had any Move, Charge, Guard and/or Stagger tokens. Pick a friendly fighter or the attacker. Give the fighter you picked all of the slain fighter's Move, Charge, Guard and Stagger tokens. - Reckless Fury
RF20 Push Through Ploy Pick a friendly fighter with a Bounty characteristic of 2 or less. Inflict 1 damage on that fighter. In your next Action step, that fighter can use Core abilities as if they did not have any Move or Charge tokens. - Reckless Fury
RF21 Quick Shift Ploy Pick a friendly fighter that has any Move tokens. Remove 1 of that fighter's Move tokens and then give that fighter a Charge token. - Reckless Fury
RF22 Reckless Attitudes Ploy Enemy fighters cannot use Core abilities other than the Charge ability in the next Action step. ? Reckless Fury
RF23 Bellowing Tyrant Upgrade <img src="img/core.png"><b>Bellow:</b> This fighter can use this Core ability if they have any Charge tokens. Push each other friendly fighter with any Charge tokens up to 2 hexes. Then, pick 1 of those fighters. Remove 1 of that fighter's Charge tokens. 1 ? Reckless Fury
RF24 Bladecatcher Upgrade While this fighter is the target of an Attack, the attacker cannot use Weapon abilities. 1 - Reckless Fury
RF25 Blades of Wrath Upgrade If this fighter is slain, before removing them from the battlefield, roll a number of Attack dice equal to the battle round number for each enemy fighter adjacent to them. If the roll contains any <img src='img/hammer.png'>, inflict 1 damage on that fighter. 1 - Reckless Fury
RF26 Furious Might Upgrade This fighter's melee weapons have Grievous (<img src="/img/grievous.png">) while this fighter has any Charge tokens and is not using the Charge ability. 1 - Reckless Fury
RF27 Fury of Aqshy Upgrade Fighters adjacent to this fighter cannot use Core abilities other than the Charge ability. 1 ? Reckless Fury
RF28 Headcase Upgrade If this fighter has no Charge tokens, instead of playing a Power card in a Power step, you can give this fighter a Charge token. 0 - Reckless Fury
RF29 Headlong Charge Upgrade This fighter has +2 Move while using the Charge ability. 0 - Reckless Fury
RF30 Keen Eye Upgrade This fighter's melee weapons have +1 Attack dice. 2 - Reckless Fury
RF31 Still Swinging Upgrade This fighter's melee weapons have Ensnare (<img src="/img/ensnare.png">) while this fighter has any Charge tokens and is not using the Charge ability. 1 - Reckless Fury
RF32 Utter Ignorance Upgrade If this fighter would be slain, they are not slain. Remove damage tokens from this fighter until they are vulnerable and then discard this card. 2 - Reckless Fury