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Карты

ID Название Тип Описание ПО FAQ Набор
RG1 Aggressive Expansion Objective Score this in an end phase if 3 or more enraged friendly fighters are in enemy territory. 1 - Raging Slayers
RG2 Best Foot Forward Objective Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory. 1 - Raging Slayers
RG3 Blinded by Rage Objective Score this immediately after an enemy fighter is slain by an enraged friendly fighter's melee Attack if that friendly fighter was enraged at the start of the turn. 1 - Raging Slayers
RG4 Coordinated Assault Objective Score this immediately after an Action step if each friendly fighter is enraged and in enemy territory. 1 - Raging Slayers
RG5 Into the Fire Objective Score this in an end phase if your leader (<img src="/img/leader.png">) is in enemy territory and within 2 hexes of 2 or more other fighters. 1 - Raging Slayers
RG6 No Contest Objective Score this in an end phase if an enemy leader (<img src="/img/leader.png">) is slain. 1 - Raging Slayers
RG7 No Escape Objective Score this in an end phase if each friendly fighter is enraged and in enemy territory, and no enemy fighters are in your territory. 2 - Raging Slayers
RG8 No Respite Objective Score this immediately after an opponent's Action step if there is an enraged friendly fighter in each territory. 1 - Raging Slayers
RG9 Overwhelming Presence Objective Score this in an end phase if each friendly fighter is enraged and there are no fighters holding treasure tokens. 2 - Raging Slayers
RG10 Sever the Head Objective Score this immediately after an enemy leader  (<img src="/img/leader.png">) is slain by an enraged friendly fighter's melee Attack. 1 - Raging Slayers
RG11 Supreme Slayer Objective Score this immediately after your leader's (<img src="/img/leader.png">) successful Attack if the target was slain and that was the second or subsequent fighter slain by your leader (<img src="/img/leader.png">). 1 - Raging Slayers
RG12 Unrelenting Massacre Objective Score this in an end phase if all fighters have Charge tokens. 3 - Raging Slayers
RG13 Adrenaline Rush Ploy Pick up to 2 enraged friendly fighters. Remove their Stagger tokens. - Raging Slayers
RG14 Honed Reflexes Ploy <b>Domain:</b> Each time you make a Save roll for an enraged friendly fighter, you can re-roll 1 Save dice in that Save roll. This effect persists until the end of the battle round or until another Domain card is played. - Raging Slayers
RG15 Knife to the Heart Ploy Pick an enemy fighter that is not vulnerable and that is adjacent to an enraged friendly fighter. Inflict 1 damage on that enemy fighter. Then, remove that friendly fighter's Rage tokens. - Raging Slayers
RG16 Murderlust Ploy Play this immediately after an enraged friendly fighter's melee Attack fails. Friendly fighters' melee weapons have +1 Attack dice while targeting the target of that failed Attack until the end of the battle round. - Raging Slayers
RG17 Senseless Haste Ploy Friendly fighters have +1 Move in the next turn. After any friendly fighters Move in your next turn, give that fighter a Stagger token. - Raging Slayers
RG18 Slayer's Aid Ploy Pick an enraged friendly fighter. Push that fighter up to 3 hexes. That push must end adjacent to your leader (<img src="/img/leader.png">). - Raging Slayers
RG19 Slayer's Arena Ploy <b>Domain:</b> After each failed Attack, give the attacker a Stagger token. This effect persists until the end of the battle round or until another Domain card is played - Raging Slayers
RG20 Venting Strike Ploy Play this immediately after you pick a melee weapon as part of an Attack made by an enraged friendly fighter. That weapon has +1 Attack dice for that Attack. Immediately after that Attack, remove that fighter's Rage tokens. - Raging Slayers
RG21 What Pain? Ploy Pick up to 2 enraged friendly fighters. Heal those fighters. Then, remove their Rage tokens and give them a Stagger token. - Raging Slayers
RG22 Wrong-footed Stance Ploy <b>Domain:</b> If a fighter enters or is placed in a stagger hex, give them a Move token in addition to a Stagger token. This effect persists until the end of the battle round or until another Domain card is played. - Raging Slayers
RG23 Agile Upgrade <b>Deft:</b> After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll. 2 - Raging Slayers
RG24 Aggressive Ambusher Upgrade While this fighter is enraged, their melee weapons have Cleave (<img src="/img/cleave.png">) and Ensnare (<img src="/img/ensnare.png">) if the target is Flanked and/or Surrounded. 1 - Raging Slayers
RG25 Angered Swing Upgrade <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png' alt='Hex'>1 <img src='img/inv-sword.png' alt='Sword'>3 <img src='img/inv-damage.png' alt='Damage'>2</p>A fighter can only use this weapon while enraged. When using the Raging Strike ability with this weapon, you must re-roll each Attack dice instead. 1 - Raging Slayers
RG26 Assured Bloodshed Upgrade While this fighter is enraged, their melee weapons have  Grapple (<img src="/img/grapple.png">) and Brutal (<img src="/img/brutal.png">). 1 - Raging Slayers
RG27 Gifted Vitality Upgrade Heal this fighter at the end of each battle round. 2 - Raging Slayers
RG28 Haymaker Upgrade This fighter's melee weapons (excluding Upgrades) have the Lethal (<img src="/img/lethal.png">) Weapon ability. After this fighter make a successful Attack with Lethal, discard this card.<br> <b>Lethal: (<img src="/img/lethal.png">)</b> That fighter's weapon has +2 Damage for that Attack, to a maximum of 4. 2 ? Raging Slayers
RG29 Keen Eye Upgrade This fighter's melee weapons have +1 Attack dice. 2 - Raging Slayers
RG30 Murderous Instincts Upgrade This fighter's Range 1 melee weapons (excluding Upgrades) have Grievous (<img src="/img/grievous.png">). This fighter cannot use Core abilities other than the Charge ability. 1 - Raging Slayers
RG31 Stubborn to the Bone Upgrade While this fighter is enraged, this fighter cannot be pushed or given Stagger tokens. 1 - Raging Slayers
RG32 United in Anger Upgrade <b>Rally Together:</b> Immediately after an enraged friendly fighter is pushed, you can push this fighter up to 1 hex closer to that fighter. 1 - Raging Slayers