Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| RG1 | Aggressive Expansion | Objective | Score this in an end phase if 3 or more enraged friendly fighters are in enemy territory. | 1 | - |
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| RG2 | Best Foot Forward | Objective | Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory. | 1 | - |
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| RG3 | Blinded by Rage | Objective | Score this immediately after an enemy fighter is slain by an enraged friendly fighter's melee Attack if that friendly fighter was enraged at the start of the turn. | 1 | - |
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| RG4 | Coordinated Assault | Objective | Score this immediately after an Action step if each friendly fighter is enraged and in enemy territory. | 1 | - |
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| RG5 | Into the Fire | Objective | Score this in an end phase if your leader (<img src="/img/leader.png">) is in enemy territory and within 2 hexes of 2 or more other fighters. | 1 | - |
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| RG6 | No Contest | Objective | Score this in an end phase if an enemy leader (<img src="/img/leader.png">) is slain. | 1 | - |
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| RG7 | No Escape | Objective | Score this in an end phase if each friendly fighter is enraged and in enemy territory, and no enemy fighters are in your territory. | 2 | - |
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| RG8 | No Respite | Objective | Score this immediately after an opponent's Action step if there is an enraged friendly fighter in each territory. | 1 | - |
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| RG9 | Overwhelming Presence | Objective | Score this in an end phase if each friendly fighter is enraged and there are no fighters holding treasure tokens. | 2 | - |
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| RG10 | Sever the Head | Objective | Score this immediately after an enemy leader (<img src="/img/leader.png">) is slain by an enraged friendly fighter's melee Attack. | 1 | - |
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| RG11 | Supreme Slayer | Objective | Score this immediately after your leader's (<img src="/img/leader.png">) successful Attack if the target was slain and that was the second or subsequent fighter slain by your leader (<img src="/img/leader.png">). | 1 | - |
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| RG12 | Unrelenting Massacre | Objective | Score this in an end phase if all fighters have Charge tokens. | 3 | - |
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| RG13 | Adrenaline Rush | Ploy | Pick up to 2 enraged friendly fighters. Remove their Stagger tokens. | - |
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| RG14 | Honed Reflexes | Ploy | <b>Domain:</b> Each time you make a Save roll for an enraged friendly fighter, you can re-roll 1 Save dice in that Save roll. This effect persists until the end of the battle round or until another Domain card is played. | - |
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| RG15 | Knife to the Heart | Ploy | Pick an enemy fighter that is not vulnerable and that is adjacent to an enraged friendly fighter. Inflict 1 damage on that enemy fighter. Then, remove that friendly fighter's Rage tokens. | - |
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| RG16 | Murderlust | Ploy | Play this immediately after an enraged friendly fighter's melee Attack fails. Friendly fighters' melee weapons have +1 Attack dice while targeting the target of that failed Attack until the end of the battle round. | - |
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| RG17 | Senseless Haste | Ploy | Friendly fighters have +1 Move in the next turn. After any friendly fighters Move in your next turn, give that fighter a Stagger token. | - |
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| RG18 | Slayer's Aid | Ploy | Pick an enraged friendly fighter. Push that fighter up to 3 hexes. That push must end adjacent to your leader (<img src="/img/leader.png">). | - |
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| RG19 | Slayer's Arena | Ploy | <b>Domain:</b> After each failed Attack, give the attacker a Stagger token. This effect persists until the end of the battle round or until another Domain card is played | - |
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| RG20 | Venting Strike | Ploy | Play this immediately after you pick a melee weapon as part of an Attack made by an enraged friendly fighter. That weapon has +1 Attack dice for that Attack. Immediately after that Attack, remove that fighter's Rage tokens. | - |
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| RG21 | What Pain? | Ploy | Pick up to 2 enraged friendly fighters. Heal those fighters. Then, remove their Rage tokens and give them a Stagger token. | - |
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| RG22 | Wrong-footed Stance | Ploy | <b>Domain:</b> If a fighter enters or is placed in a stagger hex, give them a Move token in addition to a Stagger token. This effect persists until the end of the battle round or until another Domain card is played. | - |
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| RG23 | Agile | Upgrade | <b>Deft:</b> After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll. | 2 | - |
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| RG24 | Aggressive Ambusher | Upgrade | While this fighter is enraged, their melee weapons have Cleave (<img src="/img/cleave.png">) and Ensnare (<img src="/img/ensnare.png">) if the target is Flanked and/or Surrounded. | 1 | - |
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| RG25 | Angered Swing | Upgrade | <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png' alt='Hex'>1 <img src='img/inv-sword.png' alt='Sword'>3 <img src='img/inv-damage.png' alt='Damage'>2</p>A fighter can only use this weapon while enraged. When using the Raging Strike ability with this weapon, you must re-roll each Attack dice instead. | 1 | - |
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| RG26 | Assured Bloodshed | Upgrade | While this fighter is enraged, their melee weapons have Grapple (<img src="/img/grapple.png">) and Brutal (<img src="/img/brutal.png">). | 1 | - |
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| RG27 | Gifted Vitality | Upgrade | Heal this fighter at the end of each battle round. | 2 | - |
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| RG28 | Haymaker | Upgrade | This fighter's melee weapons (excluding Upgrades) have the Lethal (<img src="/img/lethal.png">) Weapon ability. After this fighter make a successful Attack with Lethal, discard this card.<br> <b>Lethal: (<img src="/img/lethal.png">)</b> That fighter's weapon has +2 Damage for that Attack, to a maximum of 4. | 2 |
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| RG29 | Keen Eye | Upgrade | This fighter's melee weapons have +1 Attack dice. | 2 | - |
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| RG30 | Murderous Instincts | Upgrade | This fighter's Range 1 melee weapons (excluding Upgrades) have Grievous (<img src="/img/grievous.png">). This fighter cannot use Core abilities other than the Charge ability. | 1 | - |
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| RG31 | Stubborn to the Bone | Upgrade | While this fighter is enraged, this fighter cannot be pushed or given Stagger tokens. | 1 | - |
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| RG32 | United in Anger | Upgrade | <b>Rally Together:</b> Immediately after an enraged friendly fighter is pushed, you can push this fighter up to 1 hex closer to that fighter. | 1 | - |
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