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Карты

ID Название Тип Описание ПО FAQ Набор
WR1 Alone in the Dark Objective Score this in an end phase if no fighters are adjacent. 2 - Wrack and Ruin
WR2 Bloody and Bruised Objective Score this immediately after your warband inflicts damage on an enemy fighter if 3 or more fighters are damaged. 1 - Wrack and Ruin
WR3 Careful Advance Objective Score this immediately after a friendly fighter Moves if 2 or more friendly fighters that have Move tokens are in enemy territory. 1 - Wrack and Ruin
WR4 Living on the Edge Objective Score this in an end phase if a vulnerable friendly fighter is in enemy territory. 2 - Wrack and Ruin
WR5 Low on Options Objective Score this immediately after you discard a Power card if 5 or more Ploy cards are in your Power discard pile. 1 - Wrack and Ruin
WR6 Out of the Frying Pan Objective Score this in an end phase if 3 or more damaged friendly fighters that have Move and/or Charge tokens are in enemy territory. 2 - Wrack and Ruin
WR7 Ploymaster Objective Score this in an end phase if you played 3 or more Ploys this battle round. 1 - Wrack and Ruin
WR8 Predictable End Objective Score this immediately after an ability on a friendly Wrack and Ruin card inflicts damage on an enemy fighter holding a treasure token. 1 - Wrack and Ruin
WR9 Spread Out! Objective Score this in an end phase if there is a friendly fighter in each territory. 1 - Wrack and Ruin
WR10 Stay Close Objective Score this in an end phase if there are no fighters in edge hexes. 2 - Wrack and Ruin
WR11 Strong Start Objective Score this immediately after an enemy fighter is slain if that fighter was the first fighter slain this combat phase. 1 - Wrack and Ruin
WR12 Unsafe Ground Objective Score this immediately after your warband inflicts damage on an enemy fighter in an edge hex. If you are the underdog (<img src="/img/underdog.png">), that enemy fighter can be within 1 hex of an edge hex instead. 1 - Wrack and Ruin
WR13 Confusion Ploy Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. - Wrack and Ruin
WR14 Damned if you Do Ploy Your opponent must pick 1 of the following abilities for you to resolve: <br>Pick an enemy fighter. Push that fighter 1 hex. <br>Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. - Wrack and Ruin
WR15 Deadly Traps Ploy Play this immediately after a friendly fighter's drawn Attack if the target is not vulnerable and was driven back. Inflict 1 damage on the target. - Wrack and Ruin
WR16 Fault Lines Ploy Pick an undamaged enemy fighter. Inflict 1 damage on that fighter. Then, your opponent can pick a fighter. Inflict 1 damage on that fighter. - Wrack and Ruin
WR17 Fireproof Ploy The first time damage is inflicted on a friendly fighter in the next turn, reduce that damage to 1. - Wrack and Ruin
WR18 Flee! Ploy Pick a friendly fighter in friendly territory. That fighter has +3 Move in your next Action step. If that fighter Moves in that Action step, that Move cannot end in friendly territory. - Wrack and Ruin
WR19 Ominous Rumbling Ploy Your opponent must pick 1 of the following abilities for you to resolve:<br>Pick 2 enemy fighters. Give each of those fighters a Stagger token. <br>Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. - Wrack and Ruin
WR20 Sidle Up Ploy Pick a friendly fighter. Push that fighter up to 2 hexes. That push must end adjacent to 2 or more fighters. - Wrack and Ruin
WR21 Vicious Intent Ploy Play this immediately after you pick a melee weapon as part of an Attack. That weapon has +1 Attack dice for that Attack. If the target is undamaged, that weapon has +2 Attack dice for that Attack instead. - Wrack and Ruin
WR22 Volcanic Eruption Ploy Pick a fighter. Then your opponent can pick an enemy fighter. Starting with the fighter you picked, roll a number of Attack dice for each of those fighters equal to their Bounty characteristic, to a minimum of 1. If the roll contains any <img src='img/hammer.png'>, inflict 1 damage on that fighter. - Wrack and Ruin
WR23 Barge Upgrade <img src="img/core.png"><b>Barge:</b> This fighter can use this Core ability if they have no Move and/or Charge tokens. This fighter Moves. That Move must end adjacent to an enemy fighter. Give this fighter a Charge token. Then, pick an enemy fighter adjacent to this fighter. Push that fighter 1 hex then give them a Stagger token. 2 - Wrack and Ruin
WR24 Desperate Defence Upgrade While this fighter is the target of an Attack, the attacker's weapons have -1 Damage. The next time damage is inflicted on this fighter as part on an Attack, discard this card. 2 ? Wrack and Ruin
WR25 Fiery Temper Upgrade <b>Belligerent:</b> Immediately after this fighter has been picked to be pushed, you can inflict 1 damage on this fighter. If you do so, this fighter is not pushed. 0 ? Wrack and Ruin
WR26 Great Speed Upgrade This fighter has +1 Move. 0 - Wrack and Ruin
WR27 Henchman Upgrade <b>Disciplined:</b> Immediately after you make an Attack roll for this fighter, you can change 1 result to <img src='img/single-support.png'>. You cannot re-roll Attack rolls for this fighter. 1 - Wrack and Ruin
WR28 Misfortune Upgrade <b>Ill-fated:</b> Immediately after this fighter uses a Core ability, you can inflict 1 damage on this fighter. Then, you can remove this Upgrade from this fighter and equip another friendly fighter with this Upgrade. 0 ? Wrack and Ruin
WR29 Rock-splitting Tread Upgrade <b>Stomp:</b> Immediately after your last Action step in a battle round, pick an adjacent enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. Then, roll an Attack dice. On an <img src='img/hammer.png'>, discard this card. 1 - Wrack and Ruin
WR30 Sundering Weapon Upgrade This fighter's melee weapons have Cleave (<img src="/img/cleave.png">). 1 - Wrack and Ruin
WR31 Unstoppable Upgrade While this fighter is vulnerable, each time 1 damage is inflicted on this fighter, reduce that damage to 0. 2 - Wrack and Ruin
WR32 Wary Tread Upgrade You can use this ability after the last Power step in a battle round. Push this fighter 1 hex. That push cannot end adjacent to any fighters. 2 - Wrack and Ruin