Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
|---|---|---|---|---|---|---|
| WR1 | Alone in the Dark | Objective | Score this in an end phase if no fighters are adjacent. | 2 | - |
|
| WR2 | Bloody and Bruised | Objective | Score this immediately after your warband inflicts damage on an enemy fighter if 3 or more fighters are damaged. | 1 | - |
|
| WR3 | Careful Advance | Objective | Score this immediately after a friendly fighter Moves if 2 or more friendly fighters that have Move tokens are in enemy territory. | 1 | - |
|
| WR4 | Living on the Edge | Objective | Score this in an end phase if a vulnerable friendly fighter is in enemy territory. | 2 | - |
|
| WR5 | Low on Options | Objective | Score this immediately after you discard a Power card if 5 or more Ploy cards are in your Power discard pile. | 1 | - |
|
| WR6 | Out of the Frying Pan | Objective | Score this in an end phase if 3 or more damaged friendly fighters that have Move and/or Charge tokens are in enemy territory. | 2 | - |
|
| WR7 | Ploymaster | Objective | Score this in an end phase if you played 3 or more Ploys this battle round. | 1 | - |
|
| WR8 | Predictable End | Objective | Score this immediately after an ability on a friendly Wrack and Ruin card inflicts damage on an enemy fighter holding a treasure token. | 1 | - |
|
| WR9 | Spread Out! | Objective | Score this in an end phase if there is a friendly fighter in each territory. | 1 | - |
|
| WR10 | Stay Close | Objective | Score this in an end phase if there are no fighters in edge hexes. | 2 | - |
|
| WR11 | Strong Start | Objective | Score this immediately after an enemy fighter is slain if that fighter was the first fighter slain this combat phase. | 1 | - |
|
| WR12 | Unsafe Ground | Objective | Score this immediately after your warband inflicts damage on an enemy fighter in an edge hex. If you are the underdog (<img src="/img/underdog.png">), that enemy fighter can be within 1 hex of an edge hex instead. | 1 | - |
|
| WR13 | Confusion | Ploy | Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - |
|
|
| WR14 | Damned if you Do | Ploy | Your opponent must pick 1 of the following abilities for you to resolve: <br>Pick an enemy fighter. Push that fighter 1 hex. <br>Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. | - |
|
|
| WR15 | Deadly Traps | Ploy | Play this immediately after a friendly fighter's drawn Attack if the target is not vulnerable and was driven back. Inflict 1 damage on the target. | - |
|
|
| WR16 | Fault Lines | Ploy | Pick an undamaged enemy fighter. Inflict 1 damage on that fighter. Then, your opponent can pick a fighter. Inflict 1 damage on that fighter. | - |
|
|
| WR17 | Fireproof | Ploy | The first time damage is inflicted on a friendly fighter in the next turn, reduce that damage to 1. | - |
|
|
| WR18 | Flee! | Ploy | Pick a friendly fighter in friendly territory. That fighter has +3 Move in your next Action step. If that fighter Moves in that Action step, that Move cannot end in friendly territory. | - |
|
|
| WR19 | Ominous Rumbling | Ploy | Your opponent must pick 1 of the following abilities for you to resolve:<br>Pick 2 enemy fighters. Give each of those fighters a Stagger token. <br>Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. | - |
|
|
| WR20 | Sidle Up | Ploy | Pick a friendly fighter. Push that fighter up to 2 hexes. That push must end adjacent to 2 or more fighters. | - |
|
|
| WR21 | Vicious Intent | Ploy | Play this immediately after you pick a melee weapon as part of an Attack. That weapon has +1 Attack dice for that Attack. If the target is undamaged, that weapon has +2 Attack dice for that Attack instead. | - |
|
|
| WR22 | Volcanic Eruption | Ploy | Pick a fighter. Then your opponent can pick an enemy fighter. Starting with the fighter you picked, roll a number of Attack dice for each of those fighters equal to their Bounty characteristic, to a minimum of 1. If the roll contains any <img src='img/hammer.png'>, inflict 1 damage on that fighter. | - |
|
|
| WR23 | Barge | Upgrade | <img src="img/core.png"><b>Barge:</b> This fighter can use this Core ability if they have no Move and/or Charge tokens. This fighter Moves. That Move must end adjacent to an enemy fighter. Give this fighter a Charge token. Then, pick an enemy fighter adjacent to this fighter. Push that fighter 1 hex then give them a Stagger token. | 2 | - |
|
| WR24 | Desperate Defence | Upgrade | While this fighter is the target of an Attack, the attacker's weapons have -1 Damage. The next time damage is inflicted on this fighter as part on an Attack, discard this card. | 2 |
|
|
| WR25 | Fiery Temper | Upgrade | <b>Belligerent:</b> Immediately after this fighter has been picked to be pushed, you can inflict 1 damage on this fighter. If you do so, this fighter is not pushed. | 0 |
|
|
| WR26 | Great Speed | Upgrade | This fighter has +1 Move. | 0 | - |
|
| WR27 | Henchman | Upgrade | <b>Disciplined:</b> Immediately after you make an Attack roll for this fighter, you can change 1 result to <img src='img/single-support.png'>. You cannot re-roll Attack rolls for this fighter. | 1 | - |
|
| WR28 | Misfortune | Upgrade | <b>Ill-fated:</b> Immediately after this fighter uses a Core ability, you can inflict 1 damage on this fighter. Then, you can remove this Upgrade from this fighter and equip another friendly fighter with this Upgrade. | 0 |
|
|
| WR29 | Rock-splitting Tread | Upgrade | <b>Stomp:</b> Immediately after your last Action step in a battle round, pick an adjacent enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. Then, roll an Attack dice. On an <img src='img/hammer.png'>, discard this card. | 1 | - |
|
| WR30 | Sundering Weapon | Upgrade | This fighter's melee weapons have Cleave (<img src="/img/cleave.png">). | 1 | - |
|
| WR31 | Unstoppable | Upgrade | While this fighter is vulnerable, each time 1 damage is inflicted on this fighter, reduce that damage to 0. | 2 | - |
|
| WR32 | Wary Tread | Upgrade | You can use this ability after the last Power step in a battle round. Push this fighter 1 hex. That push cannot end adjacent to any fighters. | 2 | - |
|