Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| CC1 | Spread Havoc | <button class="btn btn-success" style="padding: 1px;">Restricted</button> Score this in an end phase. Gain a number of Glory points equal to your Cataclysm value, to a maximum of 2. | 0 | - |
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| CC3 | Set Explosives | Score this in an end phase if your warband holds 2 or more treasure tokens and holds all of the treasure tokens in any territories. | 2 | - |
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| CC6 | Loaded for Bear | Score this in an end phase if any friendly fighters are each equipped with 3 or more Upgrades. | 1 | - |
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| CC7 | Collateral Damage | Score this immediately after you advance your Cataclysm tracker 1 step as a result of a friendly fighter being slain. If you are the underdog (<img src="/img/underdog.png">), score this after you advance your Cataclysm tracker 1 step for any reason instead. | 1 | - |
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| CC9 | Shocking Assault | Score this immediately after your opponent's Action step if your warband holds all of the treasure tokens in neutral territory. | 1 | - |
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| CC11 | The Perfect Cut | Score this immediately after a friendly fighter's successful melee Attack if no result in the target's Save roll was a success. | 1 | - |
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| PL1 | Broken Prospects | Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. | 2 | - |
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| PL2 | Against the Odds | Score this in an end phase if an odd-numbered treasure token was Delved by your warband this battle round. | 1 | - |
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| PL3 | Lost in the Depths | Score this in an end phase if no friendly fighters are adjacent and any friendly fighters are not slain. | 1 |
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| PL5 | Torn Landscape | Score this in an end phase if there are 2 or fewer treasure tokens on the battlefield. | 2 | - |
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| PL10 | Share the Load | Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. | 1 | - |
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| PL11 | Hostile Takeover | Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. | 1 | - |
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| PL12 | Careful Survey | Score this immediately after an Action step if there is a friendly fighter in each territory. | 1 | - |
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| CC13 | Savage Blow | Play this immediately after you pick a weapon as part of an Attack. Rolls of <img src='img/double-support.png'> count as successes for that Attack. | - |
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| CC16 | Total Collapse | Roll a number of Attack dice equal to your Cataclysm value. If the roll contains <img src='img/sword.png'> or <img src='img/critical-hit.png'>, pick a fighter. If you picked a friendly fighter, you can inflict damage on that fighter up to your Cataclysm value instead. | - |
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| CC17 | Violent Blast | Pick a stagger hex. Push each fighter within 1 hex of that stagger hex 1 hex. | - |
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| CC18 | Sunder the Realm | Roll a number of Attack dice equal to your Cataclysm value for each fighter within 1 hex of neutral territory. If the roll contains any <img src='img/hammer.png'> or <img src='img/critical-hit.png'>, inflict 1 damage on that fighter. | - |
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| CC20 | Counter Сharge | Play this immediately after a friendly fighter is picked to be the target of an Attack. Pick another friendly fighter. Push that fighter up to 3 hexes. That push must end adjacent to the attacker. | - |
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| CC22 | Improvised Attack | Pick a friendly fighter. That fighter immediately Attacks with the following weapon, where X is your Cataclysm value.<br><b>Ranged Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>3 <img src='img/inv-hammer.png'>X <img src='img/inv-damage.png'>1</p>This weapon cannot be modified. | - |
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| PL13 | Sidestep | Pick a friendly fighter. Push that fighter 1 hex. | - |
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| PL14 | Prideful Duellist | Play this immediately after a friendly fighter`s Attack if the attacker is in enemy territory. Heal the attacker. | - |
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| PL15 | Commanding Stride | Push your leader up to 3 hexes. That push must end in a starting hex. | - |
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| PL16 | Crumbling Mine | Pick a treasure token that is not held. Flip that treasure token. | - |
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| PL18 | Wary Delver | Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. | - |
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| PL22 | Trapped Cache | Pick an undamaged enemy fighter within 1 hex of a treasure token. Inflict 1 damage on that fighter. | - |
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| CC24 | Visions of Ruin | This fighter has +X Move, where X is your cataclysm value.<br>Immediately after this fighter Moves, give this fighter a Stagger token. | 1 | - |
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| CC26 | Driven by Pain | <b>Insensate:</b>Immediately after this fighter is driven back, you can heal this fighter. | 1 | - |
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| CC28 | Utter Conviction | This fighter's Save characteristic is X, where X is your Cataclysm value, and cannot be modified further.<br>This fighter cannot use Critical Weapon abilities. | 1 | - |
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| CC30 | Great Fortitude | This fighter has +1 Health. | 2 | - |
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| CC32 | Desperate Rage | <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>1 <img src='img/inv-hammer.png'>2 <img src='img/inv-damage.png'>3</p>Immediately after this fighter has Attacked with this weapon, inflict 1 damage on this fighter. | 1 | - |
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| PL24 | Swift Step | <b>Quick:</b> Immediately after this fighter has Charged, you can push this fighter 1 hex. | 1 | - |
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| PL25 | Burrowing Strike | <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png' alt='Hex'>2 <img src='img/inv-sword.png' alt='Sword'>2 <img src='img/inv-damage.png' alt='Damage'>2</p> This weapon has +1 Attack dice while this fighter has any Stagger tokens or is on a feature token. | 1 | - |
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| PL26 | Tough Enough | While this fighter is in enemy territory, Save rolls for this fighter cannot be affected by Cleave (<img src="/img/cleave.png">) and Ensnare (<img src="/img/ensnare.png">). | 1 | - |
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| PL27 | Canny Sapper | Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card. | 0 | - |
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| PL28 | Impossibly Quick | This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter`s failed Attack if this fighter was the target. | 1 | - |
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| PL30 | Excavating Blast | <b>Ranged Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>3 <img src='img/inv-hammer.png'>2 <img src='img/inv-damage.png'>1</p> This weapon has Stagger (<img src="/img/stagger.png">) while this fighter is in enemy territory. | 1 | - |
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| PL31 | Gloryseeker | This fighter`s melee weapons have Grievous (<img src="/img/grievous.png">) if the target has a Health characteristic of 4 or more. | 1 | - |
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